Post by Administrator Theo on May 8, 2010 15:17:00 GMT -5
Force Using Characters
Force Using Characters are characters aligned with either the Jedi or the Sith and have been given in the area of Force usage. For simplicity's sake, and at the current time, Force Sensitive characters not aligned with the Jedi or Sith are unaccepted at this time. There are a few distinct measures to indicate what separates a Force Using character from a Non-Forcer character.
A Force Using Character has a wide range of abilities, transposed from the concept of the Force to use in both combat and non-combative situations. They have been interposed into tangible abilities that will be chosen during character creation. A few of these abilities are: Lightsaber Combat, Telekinesis, Absorb/Dissipate Energy, and Rage. Some of these abilities are taken from the D6 system, and some of them are original. Addendums and changes are always welcome to be suggested.
Force Powers
Neutral Force Powers
Detect Life - This Force Power allows the Force User to detect the presence of sentient and organic life. How he/she concentrates determines what results they can. If they are merely searching a room, they can the idea of what kind of creature it is, if they are searching a whole starship rather, they will instead only have a general idea of where life is on the ship.
Remain Conscious - The ability, Remain Conscious is used in times of extreme duress or fatigue. The Force is used to maintain the effected person to keep them awake and thinking. The ability increases their blood flow and heart rate, and keeps them more alert than they would originally be in their state. This power must be maintained.
Danger Sense - The absolute essential power for any Force User to have. Once this is activated, surprises become an impossibility. The Force helps the targeted person become keenly aware about what is happening to them ; such as the Rodian with the blaster behind them, or that lightsaber coming down to their head. This power must be maintained.
Absorb/Dissipate Energy -
Telekinesis -
Hibernation Trance - This power must be maintained.
Enhance Agility - This power must be maintained.
Projective Telepathy -
Lightsaber Combat - This power must be maintained.
Affect Mind -
Light Side Powers
Battle Meditation - This power must be maintained.
Control Disease/Personal - This power must be maintained.
Force of Will -
Emptiness -
Accelerate Healing -
Enhance Ability - This power must be maintained.
Reduce Injury -
Farseeing -
Dark Side Powers
Fear -
Rage - This power must be maintained.
Control Mind - This power must be maintained.
Feed on Dark Side -
Force Lightning - This power must be maintained.
Control Pain - This power must be maintained.
Injure/Kill -
Force Choke -
Lightsaber Forms
Form I - Shii-Cho - As Shii-Cho was an extension of traditional sword-fighting styles, it retained the basics of attacks, parries, and body zones established by such ancient methods. Shii-Cho fostered an emotionally-heated mindset, which resulted in the considerable temptation to execute combat with lethal intent, requiring great restraint to exercise the form without going too far. Despite the pull to kill, the style was designed for the purpose of disarming without seriously injuring. Shii-Cho swordplay was simplistic and raw. In the hands of a master, the bladework was described as "like watching water flow over the falls." However, less adept practitioners displayed much more basic and somewhat clumsy performance. In combat, Form I encouraged deliberate tactics, calling for continuous, step-by-step advancement while cutting off the opponent's angles. Shii-Cho was specialized towards engaging multiple opponents, the wide, sweeping motions being ideally suited towards attacking numerous adversaries. However, Form I was not as useful against single opponents, as such enemies had complete mobility and could find a weakness in Shii-Cho's comparatively clumsy bladework.
Form II - Makashi - After Form I's proliferation as a lightsaber combat technique, Form II came about as a means of lightsaber-to-lightsaber combat. It was described as being very elegant, powerful, and requiring extreme precision, allowing the user to attack and defend with minimal effort, while his opponents tired themselves out. Practitioners often wielded the blade one-handed for greater range of movement and fluidity. The form relied on parries, thrusts, and small, precise cuts—as opposed to the blocking and slashing of the other forms. Form II countered sun djem, the goal of early Form I masters, by being well trained in prevention of disarming and weapon destruction.
Form III - Soresu - Originally, Form III was developed as a counter to blaster weapons used by multiple opponents. Due to the rise in distribution of blaster weapons, more and more Jedi were forced to adopt a fighting style which allowed them to combat enemies firing from several directions, mostly basing their "attack" on redirected blaster fire. Previous styles had allowed wide, sweeping strokes which left the Jedi open to blaster fire. Form III, however, required maintaining a constant shield of deflective strokes by making short, quick sweeps, close to the body, leaving the Jedi less exposed to ranged fire. Form III was the most defensive of the seven forms.
Form IV - Ataru - Ataru was an aggressive combat form relying on a combination of power, strength, and speed. Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings. Form IV practitioners constantly called upon the Force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they could overcome their physical limitations and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the attacks and strikes of their opponents. Jedi utilizing Ataru needed to incorporate all the Force powers that involved surpassing normal physical ranges of motion, speed, and agility in order to be successful. Running, jumping, and spinning were all emphasized in learning the elaborate kinetics of the form.
Form V - Shien/Djem So -
Shien - To the Jedi of the ancient Republic who developed and employed the classical Form V, Shien, the form was known as the Perseverance Form. Shien was described as being well adapted to guarding against blaster fire and enemy strikes without compromising one's ability to launch powerful counterattacks, though was less effective against a single opponent. Shien was known to have existed at least as early as the Jedi Civil War. With its focus against blaster fire, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability.
Djem So - Djem So was the creation of a group of Form III masters who felt that Soresu was too passive. It addressed the shortcomings of Form III, in which a Jedi Master may have proved to be unbeatable but was likewise unable to overcome a skilled opponent. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation in terms of defense against both ranged and melee attacks. While a Soresu user stayed on the defensive, however, and only counterattacked when necessary or when an opening appeared in his opponent's defense, a Djem So practitioner was not nearly so passive. Immediately after defending against an opponent's strike, a Djem So stylist would follow with an attack of their own, bringing the force of the opponent's own blow against them and seeking to dominate the duel. Djem So placed a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by counterattack.
Form VI - Niman - Form VI attempted to balance all elements of lightsaber combat, combining the techniques from Forms that came before into a less intensely demanding combat style. In practice, Form VI was a combination of older forms (Forms I, III, IV, and V), and all of them in moderation. In the blending, much of the individuality was lost, but the strengths were spread evenly, and there was little weakness in it. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms. This broad generalization made Form VI well suited for diplomats, as they could spend their time training in the areas of politics and negotiation instead of combat training.
Form VII - Juyo - Juyo was described as the most vicious form of lightsaber combat, and was said to be filled with both fury and "malignant grace." The form was given the title of the most difficult and demanding form in all of saber combat. According to the Sith Lord Darth Traya, the form was both chaotic and erratic, with a heavy focus on offense. The form was said to necessitate greater energy than Form V, due to a broader wielding of a user's focus and a deeper emotional link. Despite the challenges inherent in the use of the form, it could serve as a pathway to considerable power.
Force Using Characters are characters aligned with either the Jedi or the Sith and have been given in the area of Force usage. For simplicity's sake, and at the current time, Force Sensitive characters not aligned with the Jedi or Sith are unaccepted at this time. There are a few distinct measures to indicate what separates a Force Using character from a Non-Forcer character.
A Force Using Character has a wide range of abilities, transposed from the concept of the Force to use in both combat and non-combative situations. They have been interposed into tangible abilities that will be chosen during character creation. A few of these abilities are: Lightsaber Combat, Telekinesis, Absorb/Dissipate Energy, and Rage. Some of these abilities are taken from the D6 system, and some of them are original. Addendums and changes are always welcome to be suggested.
Force Powers
Neutral Force Powers
Detect Life - This Force Power allows the Force User to detect the presence of sentient and organic life. How he/she concentrates determines what results they can. If they are merely searching a room, they can the idea of what kind of creature it is, if they are searching a whole starship rather, they will instead only have a general idea of where life is on the ship.
Remain Conscious - The ability, Remain Conscious is used in times of extreme duress or fatigue. The Force is used to maintain the effected person to keep them awake and thinking. The ability increases their blood flow and heart rate, and keeps them more alert than they would originally be in their state. This power must be maintained.
Danger Sense - The absolute essential power for any Force User to have. Once this is activated, surprises become an impossibility. The Force helps the targeted person become keenly aware about what is happening to them ; such as the Rodian with the blaster behind them, or that lightsaber coming down to their head. This power must be maintained.
Absorb/Dissipate Energy -
Telekinesis -
Hibernation Trance - This power must be maintained.
Enhance Agility - This power must be maintained.
Projective Telepathy -
Lightsaber Combat - This power must be maintained.
Affect Mind -
Light Side Powers
Battle Meditation - This power must be maintained.
Control Disease/Personal - This power must be maintained.
Force of Will -
Emptiness -
Accelerate Healing -
Enhance Ability - This power must be maintained.
Reduce Injury -
Farseeing -
Dark Side Powers
Fear -
Rage - This power must be maintained.
Control Mind - This power must be maintained.
Feed on Dark Side -
Force Lightning - This power must be maintained.
Control Pain - This power must be maintained.
Injure/Kill -
Force Choke -
Lightsaber Forms
Form I - Shii-Cho - As Shii-Cho was an extension of traditional sword-fighting styles, it retained the basics of attacks, parries, and body zones established by such ancient methods. Shii-Cho fostered an emotionally-heated mindset, which resulted in the considerable temptation to execute combat with lethal intent, requiring great restraint to exercise the form without going too far. Despite the pull to kill, the style was designed for the purpose of disarming without seriously injuring. Shii-Cho swordplay was simplistic and raw. In the hands of a master, the bladework was described as "like watching water flow over the falls." However, less adept practitioners displayed much more basic and somewhat clumsy performance. In combat, Form I encouraged deliberate tactics, calling for continuous, step-by-step advancement while cutting off the opponent's angles. Shii-Cho was specialized towards engaging multiple opponents, the wide, sweeping motions being ideally suited towards attacking numerous adversaries. However, Form I was not as useful against single opponents, as such enemies had complete mobility and could find a weakness in Shii-Cho's comparatively clumsy bladework.
Form II - Makashi - After Form I's proliferation as a lightsaber combat technique, Form II came about as a means of lightsaber-to-lightsaber combat. It was described as being very elegant, powerful, and requiring extreme precision, allowing the user to attack and defend with minimal effort, while his opponents tired themselves out. Practitioners often wielded the blade one-handed for greater range of movement and fluidity. The form relied on parries, thrusts, and small, precise cuts—as opposed to the blocking and slashing of the other forms. Form II countered sun djem, the goal of early Form I masters, by being well trained in prevention of disarming and weapon destruction.
Form III - Soresu - Originally, Form III was developed as a counter to blaster weapons used by multiple opponents. Due to the rise in distribution of blaster weapons, more and more Jedi were forced to adopt a fighting style which allowed them to combat enemies firing from several directions, mostly basing their "attack" on redirected blaster fire. Previous styles had allowed wide, sweeping strokes which left the Jedi open to blaster fire. Form III, however, required maintaining a constant shield of deflective strokes by making short, quick sweeps, close to the body, leaving the Jedi less exposed to ranged fire. Form III was the most defensive of the seven forms.
Form IV - Ataru - Ataru was an aggressive combat form relying on a combination of power, strength, and speed. Practitioners of Ataru were always on the offensive, attacking with wide, fast, and powerful swings. Form IV practitioners constantly called upon the Force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they could overcome their physical limitations and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the attacks and strikes of their opponents. Jedi utilizing Ataru needed to incorporate all the Force powers that involved surpassing normal physical ranges of motion, speed, and agility in order to be successful. Running, jumping, and spinning were all emphasized in learning the elaborate kinetics of the form.
Form V - Shien/Djem So -
Shien - To the Jedi of the ancient Republic who developed and employed the classical Form V, Shien, the form was known as the Perseverance Form. Shien was described as being well adapted to guarding against blaster fire and enemy strikes without compromising one's ability to launch powerful counterattacks, though was less effective against a single opponent. Shien was known to have existed at least as early as the Jedi Civil War. With its focus against blaster fire, Shien kept in mind that Jedi were often outnumbered by their opponents and needed to defend themselves while retaining offensive capability.
Djem So - Djem So was the creation of a group of Form III masters who felt that Soresu was too passive. It addressed the shortcomings of Form III, in which a Jedi Master may have proved to be unbeatable but was likewise unable to overcome a skilled opponent. Utilizing a combination of blocks and parries, a Djem So user maintained a proper foundation in terms of defense against both ranged and melee attacks. While a Soresu user stayed on the defensive, however, and only counterattacked when necessary or when an opening appeared in his opponent's defense, a Djem So practitioner was not nearly so passive. Immediately after defending against an opponent's strike, a Djem So stylist would follow with an attack of their own, bringing the force of the opponent's own blow against them and seeking to dominate the duel. Djem So placed a heavy focus on brute strength and pure power, with wide, powerful strikes and parries followed immediately by counterattack.
Form VI - Niman - Form VI attempted to balance all elements of lightsaber combat, combining the techniques from Forms that came before into a less intensely demanding combat style. In practice, Form VI was a combination of older forms (Forms I, III, IV, and V), and all of them in moderation. In the blending, much of the individuality was lost, but the strengths were spread evenly, and there was little weakness in it. Due to its "jack-of-all-trades" nature, the success of this form was largely dependent on the practitioner's intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms. This broad generalization made Form VI well suited for diplomats, as they could spend their time training in the areas of politics and negotiation instead of combat training.
Form VII - Juyo - Juyo was described as the most vicious form of lightsaber combat, and was said to be filled with both fury and "malignant grace." The form was given the title of the most difficult and demanding form in all of saber combat. According to the Sith Lord Darth Traya, the form was both chaotic and erratic, with a heavy focus on offense. The form was said to necessitate greater energy than Form V, due to a broader wielding of a user's focus and a deeper emotional link. Despite the challenges inherent in the use of the form, it could serve as a pathway to considerable power.